Submissions

Submission to all tracks is now closed.  (The call for submissions can be found here)
The workshops are still open to submissions with a deadline of 30/9/2014.

The following submissions were selected by the program committee for presentation in ACE 2014.

Papers

  • Nuno N. Correia and Jari Kleimola. Web Browser as Platform for Audiovisual Performances
  • Chie Suzuki, Takuji Narumi, Tomohiro Tanikawa and Michitaka Hirose. Affecting Tumbler: Affecting our flavor perception with thermal feedback
  • Vítor Belim, Olga Lyra, Pedro Teixeira, Ana Caraban, Maria José Ferreira, Rúben Gouveia, Andrés Lucero and Evangelos Karapanos. Beyond Gamification: Sociometric Technologies that Encourage Reflection before Behavior Change
  • Takahito Hamanaka, Daisuke Sakamoto and Takeo Igarashi. Aibiki: Supporting Shamisen Practice with Adaptive Automatic Score Scroll
  • Athanasios Vourvopoulos, Ana Lucia Faria, Kushal Ponnam and Sergi Bermúdez I Badia. RehabCity: Design and Validation of a Cognitive Assessment and Rehabilitation Tool through Gamified Simulations of Activities of Daily Living
  • Naoya Koizumi, Yuki Hashimoto and Takeshi Naemura. A design method to surface of Japanese lacquer by UV projection for DIY fabrication
  • Karl Bergström, Annika Waern, Daniel Rosqvist and Lisa Månsson. Gaming in the Crucible of Science: Gamifying the Science Center Visit
  • Andrés Lucero and Akos Vetek. NotifEye: Using Interactive Glasses to Deal with Notifications while Walking in Public
  • Ayano Nishimura and Itiro Siio. iMake : Eye makeup design generator
  • Satoru Fukayama and Masataka Goto. Automated Choreography Synthesis Using a Gaussian Process Leveraging Consumer-Generated Dance Motions
  • Kai Kuikkaniemi, Andrés Lucero, Valeria Orso, Giulio Jacucci and Marko Turpeinen. Lost Lab of Professor Millennium - Creating Pervasive Adventure with Augmented Reality Supported Indoors and Outdoors Guidance and Environment Interaction
  • Edirlei Soares de Lima, Bruno Feijo and Antonio Furtado. Hierarchical Generation of Dynamic and Nondeterministic Quests in Games
  • David Altimira, Florian Mueller, Gun Lee, Jenny Clarke and Mark Billinghurst. Towards Understanding Balancing in Exertion Games
  • Pedro Centieiro, Teresa Romão and Eduardo Dias. From the Lab to the World: Studying Real-time Second Screen Interaction with Live Sports
  • Lucas Ferreira and Claudio Toledo. Generating Levels for Physics-based Puzzle Games with Estimation of Distribution Algorithms
  • Arto Lehtiniemi and Jarno Ojala. Using Adaptive Avatars for Visualizing Recent Music Listening History and Supporting Music Discovery
  • Panagiotis Apostolellis and Doug Bowman. Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education
  • Michinari Kono, Takayuki Hoshi and Yasuaki Kakehi. lapillus bug: Creature-like Behaving Particles Based on Interactive Mid-Air Acoustic Manipulation
  • Katharina Emmerich, Stefan Liszio and Maic Masuch. Defining Second Screen Gaming: Exploration of New Design Patterns
  • Fausto Mourato, Fernando Birra and Manuel Próspero Dos Santos. Difficulty in action based challenges: success prediction, player’s strategies and profiling
  • Takuto Nakamura, Narihiro Nishimura, Michi Sato and Hiroyuki Kajimoto. Development of a Wrist-Twisting Haptic Display Using the Hanger Reflex
  • Kaan Akşit, Daniel Kade, Oğuzhan Özcan and Hakan Urey. Head-worn Augmented Reality Projection Display Application
  • Jonathan Simsch and Jens Herder. SpiderFeedback - Visual feedback for orientation in virtual tv studios
  • Michael Wolbert, Abdallah El Ali and Frank Nack. CountMeIn: Evaluating Social Presence in a Collaborative Pervasive Mobile Game Using NFC and Touchscreen Interaction
  • Elke Beck, Christiane Moser and Manfred Tscheligi. Memoing and Lenses: Two Approaches for Exploring Player-Generated Game Ideas in Videos
  • Kim Halskov, Peter Dalsgaard and Louise Stolzes. Analysing Engaging Experiences with a Tangible 3D Tabletop
  • Yuanyuan Li, Nutnaree Kleawsirikul, Yutaka Takase, Hironori Mitake and Shoichi Hasegawa. Intention Expression of Stuffed Toy Robot based on Force Control
  • Pedro Centieiro, Bruno Cardoso, Teresa Romão and Eduardo Dias. If You Can Feel It, You Can Share It! A System for Sharing Emotions During Live Sports Broadcasts
  • Sarah Leon Rojas, Leif Oppermann, Lisa Blum and Martin Wolpers. Natural Europe Educational Games Suite: Using Structured Museum-Data for Creating Mobile Educational Games
  • Peter Torpey and Benjamin Bloomberg. Powers Live: A Global Interactive Opera Simulcast
  • Annika Wolff, Paul Mulholland, Mark Maguire and Danielle O'Donovan. Mobile technology to support coherent story telling across freely explored outdoor artworks
  • Tatsunori Hirai, Satoshi Nakamura, Tsubasa Yumura and Shigeo Morishima. VRMixer: Mixing Video and Real World with Video Segmentation
  • Alina Huldtgren, Christian Mayer, Oliver Kierepka and Christian Geiger. Serendipitous entertainment with SoundtrackOfYourLife
  • Patrick Oswald, Jordi Tost and Reto Wettach. The Real Augmented Reality: Real-time game editor in a Spatial Augmented Environment
  • Christian Mayer, Björn Wöldecke, Dionysios Marinos, Patrick Pogscheba and Christian Geiger. An audio-visual music installation with dichotomous user-interactions

Creative Showcase

  • Foong-Yi Chia and Daniel Saakes. Interactive Training Chopsticks to Improve Fine Motor Skills
  • Benjamin Knichel and Holger Reckter. Resonate – an interactive light- and sound-installation using a spatial tangible interface
  • Ana Carina Figueiredo, Cristina Sylla, Pedro Branco and Nelson Zagalo. Merry Go Round: a physical, virtual, physical… toy
  • Bernard Cheng, Paul Strohmeier, António Gomes and Roel Vertegaal. Mood Fern: Exploring Shape Transformations in Reactive Environments
  • Lindsay Grace. You: A Poetic Game About Meaning Making and Absence
  • Yongsoon Choi, Jordan Tewell, Yukihiro Morisawa, Gilang A. Pradana and Adrian David Cheok. Ring*U: A Wearable System for Intimate Communication using Tactile Lighting Expressions
  • Catalina Cortazar Valdes. SEARCH BEHIND THE SCENES
  • Luis Fraga, Antonio Coelho and Pedro Branco. Meet the Frumbles – A Post-Digital Toy Orchestra
  • Kohei Nonami, Keiko Yamamoto, Itaru Kuramoto and Yoshihiro Tsujino. TipTapTrays: Co-creating Music through Rhythm to Avoid Boredom while Queuing in Cafeterias
  • Lauren Abramsky, António Gomes, Paul Strohmeier and Roel Vertegaal. GoonQuad: An Emotive Quadruped
  • Ozge Samanci, Blacki Li Rudi Migliozzi and Daniel Sabio. Plink Blink: Collaborative Music Production via Blinking Eyes

Posters

  • Ichi Kanaya, Masataka Imura and Mayuko Kanazawa. Interactive Art To Go
  • Diogo Simões and Sofia Cavaco. An orientation game with 3D spatialized audio for visually impaired children
  • Yohei Miyazaki, Yuichi Itoh, Yuki Tsujimoto, Masahiro Ando and Takao Onoye. Ketsuro-Graffiti: Water Condensation Display
  • Jesus Ibanez Martinez. emoPuppet: Low-cost interactive digital-physical puppets with emotional expression
  • Marius Hans Braun and Prof. Adrian David Cheok. Towards an Olfactory Computer-Dream Interface
  • Saturnino Luz, Masood Masoodian, Manuel Cesario, Raquel Rangel Cesario and Bill Rogers. Designing a Serious Game for Community-Based Disease Prevention in the Amazon
  • Masahiro Koge, Daichi Ogawa, Seiya Takei, Yuriko Nakai, Taira Nakamura, Takuto Nakamura, Ryuta Okazaki, Taku Hachisu, Michi Sato and Hiroyuki Kajimoto. Haptic Bed: Bed-style Haptic Display for Providing Weight Sensation
  • Tag Benjamin, Joonyoung Hur and Naohisa Ohta. Collaborative Storyboarding through the Democratization of Content Production
  • Masaru Ohkubo, Takuya Nojima, Miki Yamamura and Hiroko Uchiyama. Breathing Clothes: Art works with the Hairlytop Interface
  • Cesar Pozzer, Cicero Pahins, Ilona Heldal, Jonas Mellin and Per Gustavsson. A Hash Table Construction Algorithm for Spatial Hashing Based on Linear Memory
  • Andre Grossinho, Sofia Cavaco and Joao Magalhaes. An interactive toolset for speech therapy
  • Rui Neves Madeira, Patricia Macedo, Sofia Reis and João Ferreira. Super-Fon: Mobile Entertainment to Combat Phonological Disorders in Kids
  • Lindsay Grace, Dirk Janssen and Coyle James. Did You See That? In-Game Advertising Retention in Players and Onlookers
  • Sharon Lynn Chu, Francis Quek and Kumar Shridharamurthy. Ready…Action! A Performative Authoring System for Children to Create Animated Stories
  • Mitsuru Minakuchi and Fuyuki Okamoto. Digital book reader based on leading text
  • Guenter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml and Jochen Kranzer. Game User Telemetry in Practice: A Case Study
  • Park Byung-Hwa and Se-Young Oh. ARgo: Animate Everyday Object on Augmented Reality
  • Marie-Monique Schaper, Laura Malinverni and Narcis Pares. Participatory Design Methods to Define Educational Goals for Full-Body Interaction
  • Tomohiro Nakayama, Ryuichi Yoshida, Takahiro Nakadai, Takeki Ogitsu, Hiroshi Mizoguchi, Kaori Izuishi, Fusako Kusunoki, Keita Muratsu and Shigenori Inagaki. Immersive Observation Support System toward Realization of "Interactive Museum" -Observing “Live” Extinct Animals while Walking in a Virtual Paleontological Environment-
  • Shota Koide, Yuichiro Kinoshita and Kentaro Go. PhotoPrompter: A Framework of Photography Encouragement in a Strolling Trip Using Ambiguous Information

Children Creativity Lab

  • Anne-Marie Mann, Uta Hinrichs and Aaron Quigley. Child Creativity Lab: Creating a ‘Pen of the Future’
  • Cristina Sylla, Ana Carina Figueiredo, Ana Pinto, Pedro Branco and Nelson Zagalo.  Merging Physical and Digital White Canvas to Unleash Children’s Creativity
  • Mert Akbal, Michael Schmitz and Soenke Zehle.  Technomania: Make Your Own Game Controller

Game Design Challenge

  • Brian Schrank, Brian Gabor Jr, David Bayzer, David Laskey, Logan Wright, Christopher Klein, Joe Elsey, Michael Langley, Paul Brom, Ricky Roberson, Laura Wargo, Thomas Huffman and Steve Woo.  After the Gods: Exemplary Design for Handheld Augmented Reality Games.
  • John Edison Muñoz Cardona, David Sebastian Lopez, Ricardo Chavarriaga, Alexander Lopez and Jose Fernando Lopez.  Application of Hybrid BCI and Exergames for balance rehabilitation after stroke.
  • Melodie Vidal and Remi Bismuth.  The Royal Corgi: A game of social gaze.